Times 5 isn't power enough. I have to go Tismken x10.
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Breath of the Wild is an okay game. Just that though. It feels unfinished to me. Almost like a beta release. I get what they were going for with the art style, somewhere between Twilight Princess and Windwaker but it doesn't look... done, I guess? The enemies add to this. They're lazy. Every new area is a reskin of the same tired ass mobs you saw in the last area. Oh, you're in the ice place. Look! The mage is blue now! It doesn't feel very exciting. They even fucking added land octoroks.
The areas themselves are kind of lackluster. I expect to feel a certain sense of wonder and mystique from the areas in a Zelda game. A desire to explore and look for secrets. This just feels generic and I want to get my quests and fuck off. On that note though: secrets. These games usually have lots of fun hidden stuff. This one? You just stumble on shit constantly for your lame ass collection. If you do happen to lose your way while exploring these terribly interesting landscapes, don't worry. You can now use quest trackers. The Sheikah slate is just a fucking iPhone and is a lazy immersion breaking cheap mechanic whose only purpose is to appeal to children and help make this game more like every triple A title I've ever played. Sure, you can tell me about how it totally fits the technology theme they are going with, but we both know goddamn well that they just wanted to give a link a tablet, number one for the novelty of it, and number two so they don't actually think of an interesting explanation and is instead the catch-all device for anything link can do.
The beasts instead of temples sucks too. THEY ARE SO FUCKING SHORT. I do kinda like the idea of being able to like gain access to function of the beasts to beat it. I like that concept, but all the puzzles I found were complete baby mode. I went to the Water Temple first expecting something challenging, but instead it's Baby Dumbo's First Dungeon. The weapons system is trash. The novelty of always being able to get new weapons is fun at first, but I'd rather just be able to use my neat weapons when I wanted to and not constantly have to farm for them. It hits hard how lame this game is once you realize it is an open world collectathon. Sure, other Zelda games had collection systems but this one seems excessive with it. Like it's just padding for what is otherwise a really short game.
The food system was pretty neat at first, but just became a chore to complete, like much of the rest of the game does. The sidequests feel underpar to even Skyrim's generic cut and paste New Bethesda cookie cutter quests.
It'd be fine as anything but a Zelda game. It's just a bunch of busywork to distract from how lackluster the rest of the game really is.