(This is ignoring the TV show, because I haven't watched it and never plan to LOL)
Watching a video mentioning the Shi made me think about how Fallout would really look once it reaches post-post-post apocalypse. The Shi are in Fallout 2 and live out of San Francisco, & they're basically a bunch of descendants of Chinese naval personnel who moved into Chinatown and stopped being Commies after the Great War, transitioning into having an "Emperor" with Imperial aesthetics.
Going through their base reveals they discovered a completely new type of fuel based from marine life that can be transported through the wastes, and even bred a plant which sucks out radiation from the surface. The ending slide mentions it only works on their soil, but the implications of this are significant & sorta parallel the positive side of Vault 22 in NV.
An aside: It's a common complaint that Fallout 3 & 4's world aren't as developed as they should be considering when they take place. IMO it's a bit unfair take that's more true for 4 than 3, which is (IMO again) barely less settled than the Mojave Wasteland despite being bombed ten times as hard. The state of NV's map makes a bit more sense when you factor in it's on the edge of the NCR after complete monetary collapse, but still.
This made me wonder: what could a Fallout game really look like after most of the "end of the world" stuff is healed from? No barely surviving farms, no city blocks or roads exclusively occupied by raiders and mutated beasts, and some industrial production base restarted. Would the genre of the game transform into more military shooting? Political thriller?
Watching a video mentioning the Shi made me think about how Fallout would really look once it reaches post-post-post apocalypse. The Shi are in Fallout 2 and live out of San Francisco, & they're basically a bunch of descendants of Chinese naval personnel who moved into Chinatown and stopped being Commies after the Great War, transitioning into having an "Emperor" with Imperial aesthetics.
Going through their base reveals they discovered a completely new type of fuel based from marine life that can be transported through the wastes, and even bred a plant which sucks out radiation from the surface. The ending slide mentions it only works on their soil, but the implications of this are significant & sorta parallel the positive side of Vault 22 in NV.
An aside: It's a common complaint that Fallout 3 & 4's world aren't as developed as they should be considering when they take place. IMO it's a bit unfair take that's more true for 4 than 3, which is (IMO again) barely less settled than the Mojave Wasteland despite being bombed ten times as hard. The state of NV's map makes a bit more sense when you factor in it's on the edge of the NCR after complete monetary collapse, but still.
This made me wonder: what could a Fallout game really look like after most of the "end of the world" stuff is healed from? No barely surviving farms, no city blocks or roads exclusively occupied by raiders and mutated beasts, and some industrial production base restarted. Would the genre of the game transform into more military shooting? Political thriller?